Antonia has worked with a wide range of technologies, including VR (Oculus), AR (Android, AR Foundation, MARS), hand-tracking (Leap Motion), haptics (Ultraleap STRATOS Explore) and even unique location-specific projection systems (We The Curious planetarium, the UK’s only 3D 180° context projection space). Antonia works primarily in Unity/C#, and has shipped multiple enterprise-level solutions. Her experience also includes 3D modelling (Blender), Javascript, Python, and Machine Learning. Her passion lies in pushing the boundaries of XR technology, and demonstrating its use-cases.